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| Pengembangan Multimedia Interaktif Berbasis Problem Based Learning Pada Materi Pancasila Buddhis Dan Pancadhamma Pendidikan Agama Buddha Kelas Vii Smp Di Kabupaten Pesawaran | ||
| 作者 | Susanto (著) |
|---|---|
| 出處題名 | Jurnal Pendidikan Buddha dan Isu Sosial Kontemporer |
| 卷期 | v.1 n.1 |
| 出版日期 | 2019.12 |
| 頁次 | 50 - 67 |
| 出版者 | STAB Bodhi Dharma |
| 出版者網址 | https://bodhidharma.ac.id/ |
| 出版地 | Medan, Indonesia [棉蘭, 印尼] |
| 資料類型 | 期刊論文=Journal Article |
| 使用語言 | 印尼文=Indonesian |
| 關鍵詞 | Development of Media=Pengembangan media; Pancasila and Pancadhamma=Pancasila dan Pancadhamma |
| 摘要 | This research and development aims to develop learning media used by teachers to become interactive multimedia based on problem based learning on Buddhist Pancasila material and Pancadhamma Buddhist Education Class Vii in Junior High Schools (SMP) in Pesawaran district.This research method with research and development methods, this method is used to produce certain products, and test the effectiveness of these products. This is related to the general purpose of research, namely to develop an interactive multimedia model of Buddhist and Pancasila Pancasila material suitable for achieving expected learning goals. The population in this study were students of class VII Buddhists, amounting to 6 students from PGRI Pejambon Middle School and 6 students from SMP 21 Pesawaran. The development steps taken are based on the Bord and Gall development steps that have high relevance for developing interactive multimedia models. Analysis techniques using descriptive percentages. Quantitative data from product assessments that have been developed during product trials, are analyzed by descriptive analysis of percentages. This data analysis technique is used to determine the validity and reliability of the questionnaire. Namely the assessment of product trials that are tested on media experts, material experts, and education teachers.The results of the study were to determine the feasibility of the products produced, namely, interactive multimedia on Pancasila and Pancadhamma materials in class VII Pesawaran district. Based on the product validation test conducted by media experts and material experts get the results The results of the number of the two tests by material experts and media experts get a total score of 377 with an average of 4.6 in the criteria very good or feasible to use. While the validation by teachers of Buddhist education subjects the overall results of 2 validators by Buddhist education teachers get an average value of 4.6 and a total of 377 values with very good criteria or suitable for use. The results of field trials use a two-tailed test with a significance level of a = 5%. the test results are based on the criteria that have been made with the calculated value -t <-t table (-36.336 <-2.57058) and P value (0.00 <0.05) then Ho is rejected and ha is accepted. Therefore, from the test results based on the criteria that have been made with the comparison value of -t count <-t table (-36.336 <-2.57058) and P value (0.00 <0.05), it can be concluded that there is a difference between average value before using the mediawith an average value after using the media. Penelitian dan pengembangan ini bertujuan untuk mengembangkan media pembelajaran yang digunakan guru menjadi multimedia interaktif berbasis problembased learningpada materiPancasila Buddhis Dan Pancadhamma Pendidikan Agama Buddha Kelas VIIDi Sekolah Menengah Pertama (SMP) di Kabupaten Pesawaran.Metode penelitian ini dengan metode research and development (penelitian dan pengembangan), metode ini digunakan untuk menghasilkan produk tertentu, dan menguji keefektifan produk tersebut Hal ini berkaitan dengan tujuan umum penelitian yaitu untuk mengembangkan suatu model multimedia interaktif materi pancasila buddhis dan pancadhamma yang cocok untuk mencapai tujuan pembelajaran yang diharapkan. Populasi dalam penelitian ini adalah pesertadidik beragama Buddha kelas VII yang berjumlah 6 pesertadidik dari SMP PGRI Pejambon dan 6 pesertadidik dari SMP 21 Pesawaran. Langkah pengembangan yang ditempuh berdasarkan pada langkah pengembangan Bord And Gall memiliki relevansi yang tinggi untuk mengembangkan model multimedia interaktif. Tekhnik analisis menggunakan deskriptif presentase. Data kuantitatif dari penilaian produk yang telah dikembangkan pada saat uj |
| 目次 | Abstrak 50 Deskripsi Teoritik 53 Metode Penelitian 56 Hasil Penelitian 58 Simpulan 63 Implikasi 64 Saran 65 Daftar Pustaka 65 |
| ISSN | 27981711 (P) |
| DOI | https://doi.org/10.56325/jpbisk.v1i1.7 |
| 點閱次數 | 168 |
| 建檔日期 | 2022.10.19 |
| 更新日期 | 2022.10.19 |
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