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| Experiments in conversation: Postmodern presentational knowing of self, intersubjectivity and persiflage. Featuring “The Poker Game”, a social science fiction | ||
| 作者 | Lewis, Stephen Bouchelle (著) ; Postel, Robin Lynn (著) |
|---|---|
| 出處題名 | Dissertation Abstracts International |
| 卷期 | v.63 n.10 Section A |
| 出版日期 | 2002 |
| 出版者 | ProQuest LLC |
| 出版者網址 | https://www.proquest.com/ |
| 出版地 | Ann Arbor, MI, US [安娜堡, 密西根州, 美國] |
| 資料類型 | 期刊論文=Journal Article |
| 使用語言 | 英文=English |
| 學位類別 | 博士 |
| 校院名稱 | California Institute of Integral Studies |
| 指導教授 | Shearer, Cindy |
| 畢業年度 | 2002 |
| 附註項 | 221p |
| 關鍵詞 | Poker Game; Original writing; With original writing; Conversation; Postmodern; Presentational knowing; Self; Intersubjectivity; Persiflage; Social science fiction; Philosophy; religion and theology |
| 摘要 | This collaborative study explores conversation, intersubjectivity and presentational knowing. We inquire from the ontological assumption of the primacy of relation, a perspective which is inherent in Buddhism, but also found in the writings of theologians and philosophers such as Martin Buber (I and Thou) and Christian de Quincy. Our inquiry is from a second person perspective as proposed by William Torbert's action inquiry, rather than the more common third person of much research, or even the first person of some heuristic and other emergent introspective qualitative perspectives (i.e. organic inquiry). By assuming the ontological primacy of relationship, we believe that what happens during conversation, especially authentic conversation, is not simply the exchange of ideas or the construction of a particular personal history between us, but the actual creation of who we are as subjects, the creation of an Us. Our epistemological process focused on experiential knowing (direct, sustained engagement with the subject to be known) and presentational knowing (imaginal, art-based, using metaphor) as described by John Heron. Our aim was to know conversation directly, and to share that knowledge evocatively through creative writing in the form of a postmodern ‘painterly’ work of words. We did not eschew propositional knowing (theorizing, generalizing), as the second part of this work testifies, or practical knowing (craft), as the whole is obviously crafted. They were not, however, our primary intent, and we did not focus on them. This study has two parts. The first, The Poker Game, is a presentational evocation of our experience of conversation. We refer to this part as an artifact, as it is based on the presentational techniques of fiction, poetry and painting. The second part contains the philosophical underpinnings, description of methodology, and learnings. We refer to this more propositional part as an artifact. This dissertation is innovative in three respects: it focuses on presentational knowing rather than propositional knowing; it is fully collaborative; and it includes its own performance as part of its epistemology. The first innovation is discussed at length in the dissertation itself; justification for the other two are provided in appendices. |
| ISBN | 0493884041; 9780493884042 |
| 點閱次數 | 365 |
| 建檔日期 | 2005.09.23 |
| 更新日期 | 2022.03.23 |
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